测试引擎版本unity2022.3.17f1c1
创建FBXImportSettings.cs
using UnityEditor;
using UnityEngine;
public class FBXImportSettings : AssetPostprocessor
{
void OnPreprocessModel()
{
ModelImporter modelImporter = assetImporter as ModelImporter;
//部分属性演示 别的属性差不多
modelImporter.globalScale = 0.01f;
modelImporter.bakeAxisConversion = false;
modelImporter.importBlendShapes = false;
modelImporter.importVisibility = false;
modelImporter.importCameras = false;
modelImporter.importLights = false;
modelImporter.preserveHierarchy = false;
modelImporter.sortHierarchyByName = false;
}
}
把FBXImportSettings.cs代码放到 项目\Assets\Editor 目录下(Editor没有自己创建)
从新导入FBX后应用代码中的相关设置